A critical review of “Whom The Telling Changed”, an interactive fiction by Aaron Reed.
“Whom The Telling Changed” is an interesting and unique entry in the genre of interactive fiction, written by Aaron Reed. Typically, a lot of interactive fiction is characterized by puzzles, of which there really aren’t any in this game. And even those works of IF that don’t specifically involve puzzles usually involve the player taking on the role of the protagonist and experiencing and guiding the story (like a Choose Your Own Adventure book). Reed does something different here. In this work, the actual “story” being told is from the Epic of Gilgamesh, the story of how Gilgamesh and Enkidu fought the demon Humbaba. But the “story” in this work involves the player taking on the role of a warrior in the village, who helps to direct the story being told by the village’s storyteller. Just to say this upfront, this critique is based on a single playthrough of the game. Further playthroughs would definitely offer further insights into how the story works, and just what the ramifications are of certain choices you make.
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